Schafkopf spielen

schafkopf spielen

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Rules of the game will eventually be included here. Meanwhile here is a link to the Schafkopfschule which has all kinds of information about the game, including rules in both German and English.

Florian's German language Online Schafkopfen page has not only rules but also a collection of articles giving advice on strategy, which should be useful not only in online games but also when playing live.

The largest web site for playing Schafkopf on line, with over 80, users in spring , is Sauspiel where you can play for fun or real money.

The basic and most common contract in Bavarian Schafkopf is one in which the bidder calls an ace, whose holder becomes his partner.

The aces in the Bavarian pack are known as Säue - sows - hence the name of the site. From Uwe Rasche's page you can obtain his Schafkopf program, which can also play American Sheepshead.

Its earliest written reference dates to , although it only came to notice through the polite society of Altenburg in The rules of the Bavarian Schafkopf Club Bayerischer Schafkopf-Verein [3] or the revised version by the Schafkopf School Schafkopfschule [4] form guidelines for the detail of the game and the conduct of the players.

However, unlike Skat , Schafkopf is not really seen as a sport, but purely as a leisure activity. As a result, a large number of traditional, rarely recorded rules and variants are used in private games, which can vary considerably from region to region.

There are various theories about the origin of the name Schafkopf , most of which come from traditional folklore. One suggestion is that Schafkopf acquired its name at a time when it was played for up to nine [5] [6] or twelve [7] points which were marked with a piece of chalk as lines on a board, gradually forming the stylized appearance of a sheep's head German: Until the late s, the alternative spelling Scha ff kopf was not uncommon in Bavaria; the ensuing discussion about the supposedly only correct form and its origin was the subject of extensive debate at that time - among other things in the columns of the Bavarian press - before the common variant Scha f kopf became widely accepted from about The issue was largely forgotten when author, Wolfgang Peschel, argued in the early s for the double 'f' spelling based on the popular traditional view that, in earlier times, the game was supposed to have been played geklopft on the lids Köpfen of barrels Upper German: Although this hypothesis is unanimously rejected by experts and there is no evidence for it in older sources, it is widespread on the Internet.

Another theory is that it comes from "Schaffen" and "Kopf", "to work one's brain. The indirect precursors of the various games of the Schafkopf family which include Doppelkopf and Skat , were the Spanish national game of L'Hombre which had reached the Holy Roman Empire through the courtly circles of France in the late 17th century , its four-hand variant, Quadrille , and its simplified German derivative, German Solo.

The distinction between variable and permanent trump cards as well as the selection of a contract by announcing and bidding, probably originate from these games.

The special feature of Bavarian Schafkopf, the selection of a playing partner by 'calling' a Sow often misleadingly called an Ace as it is, in fact, a Deuce , was also usual in German Solo; the determination of the winning team by counting card points Augen , instead of tricks, however, has another origin, perhaps in Bavarian Tarock or related games.

The origin and development of the game of Schafkopf - in comparison with Skat - are rather poorly documented. This may be due, on the one hand, to its relatively low social reputation - in the first half of the 19th century Schafkopf was regarded as a comparatively unfashionable and simple "farmer's game" [13] when seen against the backdrop of ever more popular card games such as German Solo or Skat , especially at the universities - and, on the other hand, to changes in concept: In these older variants, the declarer's team was generally determined by a combination of the two highest trump cards, in a not dissimilar manner to the way the Queens of Clubs are used in Doppelkopf today, for example.

Sheepshead should be understood as further developments of this German Schafkopf. The assumption often heard in Bavaria that Skat and Doppelkopf developed from the Bavarian Schafkopf cannot be proven; a parallel development of all three games is more likely.

The game of Schafkopf is first recorded in a Saxon schedule of penalties, Drinking and Gaming on Workdays and Sundays Zechen und Spielen an Werktagen und Sonntagen , typically with the remark that, unlike Hazard for example, it was not to be considered a game of chance in the legal sense and was thus permitted.

The specifically Bavarian variant of the game originated with the introduction of the Rufer or 'Call Ace' contract in the first half of the 19th century - apparently in Franconia.

The first mention of a game of Schafkopf definitely played according to Bavarian rules in Gräfenberg dates to the year ; [16] and while Schapfkopf playing in Franconia was already widespread in the s, [17] in the Bavarian Forest , Tarock the Bavarian game, not the true Tarock game played in Austria was more popular.

The oldest written rules for Bavarian Schafkopf are found in Schafkopf-Büchlein - Detailliche Anleitung zum Lernen und Verbessern des Schafkopfspiel mit deutschen Karten , Amberg ; [19] where the author explicitly explains the differences from Schafkopf variants played in northern Germany, i.

The aim of the game is to score a set number of points by taking tricks. Normally a game is 'won' by the declaring team or soloist if they score 61 of the card points available.

There is a bonus for scoring 91 points, a win with Schneider ; or for taking all eight tricks win with Schwarz.

For the defending team, by contrast, the game is 'won' with only 60 points, won with Schneider with 90 points and they are Schneider free with 30 points.

In Schafkopf players must follow suit Farbzwang or, if they are unable to do so, play a trump Trumpfzwang , while Hearts are counted as trumps, not as a plain suit, as long as its trump status is not changed by a particular contract such as Solo or Wenz.

In Germany , Schafkopf is not deemed a gambling game and can therefore be legally played for money. Especially in Bavaria it is normally played for small amounts of money to make it more interesting and the players more focused.

Normal rates are 10 Euro cents for normal and 50 for solo games. Schafkopf is a four-handed game played, in Bavaria, using a Bavarian pattern pack, a variant of the German suited deck , and, in Franconia , with the related Franconian pattern pack.

In parts of eastern Bavarian the Upper Palatinate and Upper Franconia the 'short cards' or 'short deck' of 24 cards minus the Eights and Sevens or of 20 cards minus Nines, Eights and Sevens is preferred, which gives each player a hand of six or five cards respectively.

This variant is sold in packs labelled Kurze Scharfe which is a pun on scharf "sharp" and Schaf "sheep". German packs have four suits: There are eight cards in each suit with different values: The cards of any one suit have a collective value of 30 points; thus there are points to be played for in the pack.

Nines, eights and sevens have a value of 0 points and are variously known as Spatzen "sparrows" , Nichtser le "nothings" or "nixers" , Leere "blanks" or Luschen "duds".

As mentioned above, eights and sevens are dropped from Schafkopf with short cards. The rules are based on these variations of the game; they are universally known and are usually the only ones permitted at Schafkopf tournaments.

It is often referred to as true reiner Schafkopf. In addition, there is a whole range of additional contract options, often of only regional significance, the most important of which are described in the section Additional contracts.

In the Normal contract Rufspiel ; also: Sauspiel or Partnerspiel , the four Obers are the highest trumps - in the order highest to lowest Acorns Eichel , Leaves Gras also: Next are the four Unters in the same suit order; then follow the remaining Hearts cards - in the order Sow, Ten, King, Nine, Eight, Seven - as lower trumps, making a total of 14 trump cards.

All other cards are simply suit cards. Two players play against the other two. The bidder announces a Rufspiel ; if no other players bid a higher-value Solo contract, the declarer chooses his playing partner by "calling" any of the three suit Sows i.

He must have at least one card in the same suit as the called Sow. The declarer and the owner of the called Sow then play together and form the declarer's team, the other two are the defenders team.

The tricks won by the partners in each team are added together at the end of the hand. Usually it only becomes clear during the game who has the called Sow, known as the Rufsau ; initially only the player who has it knows.

But the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the player holds another card of that suit.

The Rufsau may not be discarded either. If a suit or trump is played in which the called player is void, he may not discard the Rufsau.

If the Rufsau is not played during the course of the game, it may only be played to the last trick. Equally, the owner of the Rufsau can only play the called suit with that card.

The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.

Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away. In all solo games, the soloist plays against the three other players.

Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.

The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games.

In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.

In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today. In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.

They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.

Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.

A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.

The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.

Om de ronde te winnen heeft de spelende partij punten of meer nodig, dus meer dan de helft van de punten. De andere partij - de tegenspelers - wint als de spelende partij niet de benodigde punten behaald.

Het verschilt per ronde tegen wie men speelt, dit hangt namelijk af van de kaarten die men gedeeld krijgt. Elke groep van 8 kaarten bestaat uit twee kaarten van dezelfde kleur: Elke kaart komt dus tweemaal voor wat een verwijzing vormt naar Doppelkopf en dit resulteert in een totaal van punten.

In de verdere speluitleg wordt de gebruikelijke variant met 48 kaarten gevolgd. De spelregels voor de kaartenvariant zijn hetzelfde, waarbij het enige verschil is dat de negens in deze variant ontbreken.

Elke speler krijgt twaalf kaarten of tien in de kaartenvariant. Deze worden gedeeld per drie kaarten of kaarten in de kaartenvariant.

Nadat de kaarten zijn gedeeld, wordt bepaald welk speltype wordt gespeeld. Er zijn vier speltypes: Wanneer er niet op een toernooi wordt gespeeld, wordt aangenomen dat het normale speltype gespeeld wordt, tenzij een speler dat aangeeft.

Op een toernooi gelden aanvullende regels, om te voorkomen dat spelers op voorhand informatie inwinnen over de hand van andere spelers.

De speler links van de deler vraagt voor het uitspelen van de eerste kaart of er bezwaren zijn. De bezwaren kunnen zijn dat er iemand armoede heeft of een huwelijk wil aankondigen.

Op basis hiervan wordt het speltype vastgesteld. Als er meerdere bezwaren zijn mag eerst de speler links van de vragensteller zijn of haar bezwaar noemen.

Armoede is een groter bezwaar dan huwelijk, ook als het huwelijk eerder genoemd wordt. Het speltype wordt dan dat van armoede.

Bij het normale speltype wordt twee tegen twee gespeeld. De spelende partij wordt in beginsel gevormd door de spelers die de Klavervrouw bezitten, zij worden ook wel "Die Alten" of "De Ouden" genoemd.

De twee andere zijn de tegenspelers. Als iemand bij het delen van de kaarten echter te weinig troeven heeft, is er sprake van armoede.

In dat geval wordt de spelende partij niet gevormd door degenen die de Klavervrouw bezitten, maar door de speler die samen met armlastige speelt.

The basic and most common contract in Bavarian Schafkopf is one in which the bidder calls an ace, whose holder becomes his partner.

The aces in the Bavarian pack are known as Säue - sows - hence the name of the site. From Uwe Rasche's page you can obtain his Schafkopf program, which can also play American Sheepshead.

Schafkopfpalast is a cross-platform multiplayer Schafkopf app which allows users of Android, iOS and Facebook to play together.

The website is in German but a complete English language version is available. Isar Interactive publishes a Schafkopf app for Apple and Android devices.

Here is an archive copy of the Schafkopf-Links page, which had numerous links to useful Schafkopf sites and information. If the Rufsau is not played during the course of the game, it may only be played to the last trick.

Equally, the owner of the Rufsau can only play the called suit with that card. The only exception to this rule is that if he has 3 or more cards of the called suit in addition to the Sow at the start of the game, he can play another card of called suit.

Once the called suit has been played in this way, the Rufsau may be discarded This is known as 'running away. In all solo games, the soloist plays against the three other players.

Solo games always rank above over Normal games. Among the solo games, Sie has the highest value, followed by Tout games, then Suit Solo and Wenz which rank equally.

The less common variations listed under Special Forms of the Solo are usually the same rank as Wenz games. In Suit Solo, the Obers and Unters are the highest trumps as normal; the soloist may, however, choose any suit as the trump suit which then ranks in the order Ace to Seven.

In the past, a Heart Solo was sometimes ranked higher that the other Suit Solos, but that is no longer common today.

In Wenz pronounced "Vents", also called Bauernwenz or Hauswenz there are only four trumps, the four Unters , which are also known as Wenzen , hence the name of the contract.

They rank in the usual order from highest to lowest: Acorns, Leaves, Hearts and Bells. The Obers are ranked in their suits between the King and the Nine.

Hearts is just a normal suit. By Tout , the bidder is declaring that the defenders will not take a single trick; if that happens, the declarer wins the game, otherwise the defenders take it.

A Tout is normally valued at twice the normal game value. The highest value Solo game in Schafkopf is Sie, which occurs if a player is dealt all 4 Obers and all 4 Unters in short cards, the 4 Obers and 2 highest Unters count as a Tout.

The probability of this is 1 in 10,, in short cards 1 in , It is the only game which that does not have to be played out; the hand is simply placed on the table.

It normally scores four times the basic game value. In many Bavarian pubs, a Sie is honoured by the custom of no longer using the cards, but framing them on the wall together with the date and name of the player.

The four players sit crosswise as the table. Before the game begins, the first dealer is determined, usually by drawing the highest card from the deck.

The dealer shuffles the cards, then lets the player to his right cut the pack before dealing a packet of 4 cards clockwise twice often 4 packets of 2 cards in tournaments , starting with the player to his left, the forehand or elder hand, who will also leads to the first trick.

The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.

In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.

Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.

After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid.

If a game is announced, the other players still have the option of announcing a higher-value contract i.

If players bid games of equal value, positional priority decides who plays. If no player announces their intent to play all say "pass" or Weiter , there are several possibilities, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order.

Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.

The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played. Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'.

To win the trick, either a higher-value card of the same suit or a trump card must be played. If there is already a trump in the trick, it can only be beaten by a higher trump.

If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored. In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.

The tariff is - as everything else in Schafkopf — a question to be settled before the game starts.

A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game ,the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner. In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf.

If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch: A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.

If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added. In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid.

The value of the game can be doubled further by Contra. This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.

This is called "Contra on the First Card ". De afkomst van het spel is onzeker, het wordt aangenomen dat het ontstaan is uit Schafkopf.

Het bijzondere aan Doppelkopf is dat de twee partijen vooraf niet vaststaan. Vaak speelt men in paren van elk twee, maar soms kan iemand ervoor kiezen om alleen te spelen tegen de drie anderen.

In Duitsland is Doppelkopf bijna even populair als Skaat , in het bijzonder in het noorden van Duitsland en de regio Rhein-Main.

Het kaartspel Schafkopf is echter in Beieren populairder. In tegenstelling tot Skaat zijn er vele varianten.

Het Deutscher Doppelkopf-Verband DDV heeft standaardregels ontwikkeld voor toernooien, maar in informele setting zijn er vele varianten te spelen.

Voordat begonnen wordt met spelen in een nieuwe groep is het daarom aan te bevelen af te spreken welke specifieke regels gevolgd worden.

Het doel van Doppelkopf is om als individuele speler zoveel mogelijk rondepunten te verzamelen. Na elke ronde worden deze punten bij de eigen score opgeteld.

Doppelkopf wordt gespeeld door twee partijen. Om de ronde te winnen heeft de spelende partij punten of meer nodig, dus meer dan de helft van de punten.

De andere partij - de tegenspelers - wint als de spelende partij niet de benodigde punten behaald. Het verschilt per ronde tegen wie men speelt, dit hangt namelijk af van de kaarten die men gedeeld krijgt.

Elke groep van 8 kaarten bestaat uit twee kaarten van dezelfde kleur: Elke kaart komt dus tweemaal voor wat een verwijzing vormt naar Doppelkopf en dit resulteert in een totaal van punten.

In de verdere speluitleg wordt de gebruikelijke variant met 48 kaarten gevolgd. De spelregels voor de kaartenvariant zijn hetzelfde, waarbij het enige verschil is dat de negens in deze variant ontbreken.

Elke speler krijgt twaalf kaarten of tien in de kaartenvariant. Deze worden gedeeld per drie kaarten of kaarten in de kaartenvariant.

Nadat de kaarten zijn gedeeld, wordt bepaald welk speltype wordt gespeeld. Er zijn vier speltypes: Wanneer er niet op een toernooi wordt gespeeld, wordt aangenomen dat het normale speltype gespeeld wordt, tenzij een speler dat aangeeft.

Op een toernooi gelden aanvullende regels, om te voorkomen dat spelers op voorhand informatie inwinnen over de hand van andere spelers.

The specifically Bavarian variant of the game originated with the introduction of the Rufer or 'Call Ace' contract in the first half of the 19th century - apparently in Franconia. The rules are based on these variations of the game; they are universally known and are usually the only ones permitted at Schafkopf tournaments. Depending Party Poker New Jersey Casino Review – Expert Ratings the Rizk Online Casino - EGR Nordics Award Nominations local rules only the first, only one or all players can double the game. Het doel van Doppelkopf is no deposit bonus casinos als individuele speler zoveel mogelijk rondepunten te verzamelen. Every player only receives six cards 2x3. Schafkopf, online casino vienna most German games, is normally played clockwise, but Tanno Gerritsen reports that they play counter-clockwise in the village of Aichstetten, in the Württemberg part of the Allgäu, and maybe in other part of that region as well. A Schafkopf session traditionally ends with the words "the old man deals the last round" Der Alte gibt die letzte Runde. Forehand picks up the 2 cards but may only allowed play a Suit Solo. Party Poker New Jersey Casino Review – Expert Ratings the Sow can be 'searched for' by one of the other 3 players leading a card of the called suit to a trick; if this happens, the Sow must be played, even if the casino blitz holds another card of that suit. This variant is sold in packs labelled Kurze Scharfe which is a pun on scharf "sharp" and Schaf "sheep". Sheepshead should be understood as further developments of this German Schafkopf. Spielcasino merkur GermanySchafkopf is not deemed a gambling game and can therefore be legally played for money. After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid.

Schafkopf spielen -

Der Eichel- und der Grasober werden vor dem Geben aus dem Spiel genommen; der Geber gibt aus wie gewöhnlich, erhält aber selbst nur sechs Karten. Das Schaf Kopf-Spiel ist für viele eine beliebte Freizeitbeschäftigung — wie viel Zeit und Training man in diese investiert, bleibt selbstverständlich jedem selbst überlassen. Sobald vier Karten auf dem Tisch liegen, entscheidet sich, welchem Spieler der Stich gehört. Zudem bieten sich spannende Spielvarianten wie Hochzeit, Hirsch und Geier, Bockrunden und Kreuzrunden, mit denen sich zusätzlicher Pepp in jede Schafkopf-Runde bringen lässt! Achten und Siebenen werden beim Schafkopf mit der kurzen Karte — wie oben erwähnt — weggelassen. Solospiele haben bei der Ansage grundsätzlich Vorrang vor Normalspielen. Jetzt online Schafkopf spielen.

Schafkopf Spielen Video

Schafkopf für Anfänger Two players play against the other two. Forehand picks up the 2 cards but may only allowed play a Suit Solo. Isar Interactive publishes a Schafkopf app for Apple and Android devices. Another theory is that it comes from "Schaffen" and "Kopf", "to work one's brain. By using this site, you agree to the Terms of Use and Privacy Policy. The tariff is - as everything else netbet Schafkopf — a question to be settled before the game starts. Bock games or Bock rounds are those in which a double tariff applies at the outset. In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf. Wil ik ook de derde speler niet sizzling hot symulator, dan wordt er opnieuw geschud. Only solo games are allowed in this variant. The only exception to this rule is that if he has 3 or more cards of nouveau casino called casino am torhaus in addition to the Sow at the start of the game, he can play another card of called suit. The website is in German but a complete English language version is available.

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